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A Tile is a digital computing hardware device (or simulation thereof) capable of performing computations and communicating with other nearby Tiles. Each Tile possesses volatile memory capable of representing a finite array of sites, each of which can contain one atom, as well as non-volatile memory capable of storing the executable code that defines the behavior of the atoms based on their element type.

components/tile.txt · Last modified: 2014/08/24 19:32 by ackley