people:trent_small:city_planner
City Planner
Here is an overview of a trainable traffic system, which will be the focus for my research this semester.
Elements
* Element_City_Street
- Seed element.
- Has a Direction.
- Reproduces in this direction if no street.
- Builds sidewalks perpendicular to this direction.
- Chance to build a City Intersection.
* Element_City_Intersection
- Has a bitfield, representing roads in the 8 directions, assigned randomly upon creation.
- Creates roads in these given directions.
- Waits for a vehicle, then moves it the correct direction.
* Element_City_Sidewalk
- Used as a border for buildings.
- Once enough are created, creates an City Building in the enclosed empty space.
- Three states:
- NO_NEIGHBORING_SIDWALKS
- MOORE_NEIGHBORING_SIDEWALKS
- EW_NEIGHBORING_SIDEWALKS (Can randomly create buildings)
- Remembers small number (Queue) of City Vehicles which have passed by. This aides heavily in routing.
- If the same car runs by this sidewalk twice, some penalty is incurred to aide in routing. This avoids loops.
* Element_City_Building
- Three states:
- RESIDENTIAL
- COMMERCIAL
- INDUSTRIAL
- Finite size, determined (randomly or fixed)
- ID number, determined randomly under (randomly or fixed) celing value.
- If buildings collide and are of different type:
- INDUSTRIAL + RESIDENTIAL = RESIDENTIAL
- INDUSTRIAL + COMMERCIAL = COMMERCIAL
- COMMERCIAL + RESIDENTIAL = COMMERCIAL
- After established for many AEPS and borders a sidewalk, creates a City Vehicle on the Street with different ID than building.
* Element_City_Vehicle
- Can be either:
- CAR (low value / high occurrence, any building to any other building)
- TRUCK (medium value / medium occurrence, INDUSTRIAL to COMMERCIAL)
- AMBULANCE (high value / low occurrence, COMMERCIAL to RESIDENTIAL)
- Target building type.
- ID number. Tries to find corresponding ID in target building, then is consumed.
- Unique (16 bits?) ID number for routing help.
- Events alive (16 bits?) If alive longer without finding building, runs out of gas. Else, is scored.
- If vehicles collide, one jumps over another. This is complicated enough without wrecks. I believe traffic jams will be rare.
- Upon reaching an intersection, will stop and have the intersection move it to the correct direction.
people/trent_small/city_planner.txt · Last modified: 2014/09/15 19:58 by tsmall1