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people:lucas_nunno:project:introduction

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Simulating Tribal Warfare in the Movable Feast Machine

Also known as: Call of the Movable Feast Machine: Tribal Warfare.

Background

There is already some implicit notation of tribalism in the moveable feast machine. We already have blue carpet bombs, and yellow carpet bombs. Why not just have a single carpet bomb that we can decide which flag it flies on the fly?

Overview

Defining the scope of the project

  • These are hostile tribes. The blue tribe hates the red tribe and the red tribe hates the blue tribe, etc.

Motivation

There are a number of things that I foresee being interesting investigating in this simulation; a couple things that come to mind are:

  • What kind of non-trivial initial conditions benefit one tribe over others?
  • Is there a way to keep perpetual warfare going on between two or more nations where no nation is completely wiped out? (think 1984 and Oceania).

How might this work? (thinking in C++)

Proposed elements

  1. Base: This is the fundamental element for each tribe. It should generate all troop types and even additional bases! – Since we don't want each tribe to have a single point of failure if we are in the robust mind-set.

Goals

Obstacles

people/lucas_nunno/project/introduction.1410222608.txt.gz · Last modified: 2014/09/09 00:30 by lnunno