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people:lucas_nunno:project:crit2

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Crit 2

This critique summarizes the work done since the initial Simulating Tribal Warfare in the Movable Feast Machine introduction.

My personal goal for this milestone: demonstration of complex behavior. Including:

  • Base cohesion.
  • Smarter infantry movement.
  • Killing foreign tribes!

What's been demoed before

  • AbstractTribal_Element: Base class, provides the tribe slider for all subclasses.
  • Mine unit: spews out a bunch of Res.
  • Base unit: Floats around gobbling up Res and spawning both Bases and Infantry.
  • Infantry unit: Diffuses everywhere, doesn't do anything else.

What's done?

What's left?

people/lucas_nunno/project/crit2.1413052529.txt.gz · Last modified: 2014/10/11 18:35 by lnunno