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Model Description
Paralta is a simulation that runs in the Moveable Feast Machine, a robust-first, spatially distributed computational environment. The Paralta simulation is made up of three elements
- Dynamic Regulators (DRegs): Produce RES and can destroy nearby elements with small probability.
- Resources (RES): A resource of the world. Diffuse around the world until consumed.
- Sytizens: A denizen of the simulation world.
Dregs are set with the following parameters:
Each Sytizen is represented by the following parameters:
- Team - an integer value representing the in-group of the Sytizen.
- Energy - an integer value initialized to 20.
- Genotype - the genetic makeup of the Sytizen that determines its overall behavior in the world. This is represented by two integer values:
- Parochialism - a value ⇐7 indicates a non-parochial individual, while a value >7 implies a parochial citizen.
- Altruism - a value ⇐7 indicates a non-altruistic individual, while a value >7 implies an altruistic citizen.
The genotype parameters gives rise to four discrete behavior categories as follows:
Parochial Altruist (PA): The behavior of a parochial altruist is to attack and attempt to kill any out-group members encountered with 0.5 probability of success. If this attempt fails, the PA dies with probability 0.5. Movement is additionally biased towards out-group members.
Parochial Non-Altruists (PNA): This category will result in a behavior of attempting to injure an out-group member at a reduced risk to the attacker. With 0.5 probability, the victim will suffer a loss of