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people:xinyu_chen:drugmissile [2014/09/17 05:11] xychenpeople:xinyu_chen:drugmissile [2014/10/12 21:25] (current) xychen
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-===== Drug missiles: Dynamic Medicine Route Simulation: =====+===== Drug attractors: Dynamic Medicine Route Simulation: =====
  
 When people are ill, they take tablets, capsules or get injections. What happens to medicines once they are in our bodies? How do they find the right place? Are they chasing virus or bacteria like the shark-fish game?  When people are ill, they take tablets, capsules or get injections. What happens to medicines once they are in our bodies? How do they find the right place? Are they chasing virus or bacteria like the shark-fish game? 
  
-Although medicines take different routes and they fight different illness like pain, infection or cancer, they normally will move into the blood stream and then organs and tissues. I would like to simplify this process and focus on a particular stage. Assume the drug molecules are at the gate of the infected organ. The project will first simulate how these molecules find their targets nowThe next step will imagine how they can be guided to their targets in the future by magnet or electric charge forces. +Although medicines take different routes and they fight different illness like pain, infection or cancer, they normally will move into the blood stream and then organs and tissues. I would like to simplify this process and focus on a particular stage. Assume the drug particles have already entered the ill organ. The project will simulate the  growth and reproduction of cellsThen imagine medicine can be attracted by 'Aura', some magnet or electric charge forces, to increase their efficiency 
 + 
 +[[people:xinyu_chen:abstractV2|Title and Abstract]]     
 ==== Basic Elements included here are: ==== ==== Basic Elements included here are: ====
 === Medicine_Particles: === === Medicine_Particles: ===
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   * volume are large, occupy many spaces(30*30, about one tile??)   * volume are large, occupy many spaces(30*30, about one tile??)
   * stay still, do not move   * stay still, do not move
-  * grow, divide when volume is big enough(like vl>=1500) +  * grow, divide at certain time  
-  * have membrane+
       * Good_cells: grows after some time(like t1=10^3)       * Good_cells: grows after some time(like t1=10^3)
       * Tumor_cells:grows faster than good cells(like t2<=500);       * Tumor_cells:grows faster than good cells(like t2<=500);
           * by a probability(like pt=10%) turns good cells into tumor by a time(like t3>= 200)           * by a probability(like pt=10%) turns good cells into tumor by a time(like t3>= 200)
           * killed by particles(like n>=10)           * killed by particles(like n>=10)
 +          * emit 'Aura'
 +=== Aura: ===
 +  * small atoms, diffuse around
 +  * have a short life-time(explode after a short time)
 +  * attract medicine particle(like fish be eaten by shark)
 +  * density will be high around tumors(because they die very soon)
 +  * will do harm to healthy cells(if they live long enough, they will 'eat' healty cell atoms)
 +  * The life-length and number of Aura reflect how strong it is.
 + 
 === Blood_Streams: === === Blood_Streams: ===
   * Particles will move along blood streams.    * Particles will move along blood streams. 
   * Empty spaces must be left between Cells.    * Empty spaces must be left between Cells. 
 +==== Big Challenge: ====
 +  * Create appropriate Cells is very difficult. Cells must have reasonable shapes, they should not look like square rooms.
 +  * Cells can grow and divide. They will bump away any particles within that event window.
 +  * When Cells grow and divide, they will not squeeze out empty spaces. There are always some spaces for Blood streams.  
people/xinyu_chen/drugmissile.1410930711.txt.gz · Last modified: 2014/09/17 05:11 by xychen