people:trent_small:city_planner
Differences
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| people:trent_small:city_planner [2014/09/09 07:20] – tsmall1 | people:trent_small:city_planner [2014/09/15 19:58] (current) – [Elements] tsmall1 | ||
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| * Has a bitfield, representing roads in the 8 directions, assigned randomly upon creation. | * Has a bitfield, representing roads in the 8 directions, assigned randomly upon creation. | ||
| * Creates roads in these given directions. | * Creates roads in these given directions. | ||
| + | * Waits for a vehicle, then moves it the correct direction. | ||
| * **Element_City_Sidewalk** | * **Element_City_Sidewalk** | ||
| Line 49: | Line 50: | ||
| * Events alive (16 bits?) If alive longer without finding building, runs out of gas. Else, is scored. | * Events alive (16 bits?) If alive longer without finding building, runs out of gas. Else, is scored. | ||
| * If vehicles collide, one jumps over another. This is complicated enough without wrecks. I believe traffic jams will be rare. | * If vehicles collide, one jumps over another. This is complicated enough without wrecks. I believe traffic jams will be rare. | ||
| - | * Upon reaching an intersection, | + | * Upon reaching an intersection, |
people/trent_small/city_planner.1410247218.txt.gz · Last modified: 2014/09/09 07:20 by tsmall1
