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people:trent_small:city_planner

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people:trent_small:city_planner [2014/09/09 07:20] tsmall1people:trent_small:city_planner [2014/09/15 19:58] (current) – [Elements] tsmall1
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   * Has a bitfield, representing roads in the 8 directions, assigned randomly upon creation.   * Has a bitfield, representing roads in the 8 directions, assigned randomly upon creation.
   * Creates roads in these given directions.   * Creates roads in these given directions.
 +  * Waits for a vehicle, then moves it the correct direction.
  
 * **Element_City_Sidewalk** * **Element_City_Sidewalk**
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   * Events alive (16 bits?) If alive longer without finding building, runs out of gas. Else, is scored.   * Events alive (16 bits?) If alive longer without finding building, runs out of gas. Else, is scored.
   * If vehicles collide, one jumps over another. This is complicated enough without wrecks. I believe traffic jams will be rare.   * If vehicles collide, one jumps over another. This is complicated enough without wrecks. I believe traffic jams will be rare.
-  * Upon reaching an intersection, will scan all sidewalks to try to choose best route.+  * Upon reaching an intersection, will stop and have the intersection move it to the correct direction.
  
  
people/trent_small/city_planner.1410247218.txt.gz · Last modified: 2014/09/09 07:20 by tsmall1