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people:lucas_nunno:project:introduction [2014/09/10 17:47] – [Element attributes] lnunnopeople:lucas_nunno:project:introduction [2014/09/15 17:06] (current) lnunno
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 ===== Background ===== ===== Background =====
-There is already some **implicit notion of tribalism in the movable feast machine**. We already have blue carpet bombsand yellow carpet bombs. Why not just have a single carpet bomb that we can decide which tribe it belongs to on the fly?+This project is proposing the creation of a tribal warfare framework for the movable feast machine. The idea is to be able to simulate multiple warring factions and see what initial conditions are favorable for tribes. This simulation will also take into accounts which units are effective in certain situations.  
 + 
 +There is already some **implicit notion of tribalism in the movable feast machine**. There are blue carpet bombs and yellow carpet bombs, why not just have a single carpet bomb that we can decide which tribe it belongs to on the fly?
  
 ===== Overview ===== ===== Overview =====
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   * Health   * Health
   * Damage   * Damage
 +  * Move radius
 +
 +...Possibly more? Need to weigh between complexity and the meaning behind the attributes.
  
-...Possibly more? Need to weigh between complexity and the meaning behind the attributes+===== Goals =====  
 +  * Provide a //generic enough// tribal framework for the MFM 
 +  * Create a model that is flexible enough to represent different kind of societies and creatures. **(may be too difficult)** 
 +  * Simulate Res as a contested resource where tribes that control it have an advantage
  
 ===== Obstacles and lingering questions ===== ===== Obstacles and lingering questions =====
people/lucas_nunno/project/introduction.1410371262.txt.gz · Last modified: 2014/09/10 17:47 by lnunno