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people:lucas_nunno:project:introduction [2014/09/10 17:37] lnunnopeople:lucas_nunno:project:introduction [2014/09/15 17:06] (current) lnunno
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 ===== Background ===== ===== Background =====
-There is already some **implicit notion of tribalism in the movable feast machine**. We already have blue carpet bombsand yellow carpet bombs. Why not just have a single carpet bomb that we can decide which tribe it belongs to on the fly?+This project is proposing the creation of a tribal warfare framework for the movable feast machine. The idea is to be able to simulate multiple warring factions and see what initial conditions are favorable for tribes. This simulation will also take into accounts which units are effective in certain situations.  
 + 
 +There is already some **implicit notion of tribalism in the movable feast machine**. There are blue carpet bombs and yellow carpet bombs, why not just have a single carpet bomb that we can decide which tribe it belongs to on the fly?
  
 ===== Overview ===== ===== Overview =====
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   - **Big Papa (5 Res)**: This is a slow moving unit, but it has a lot of health and when it looks in a direction it can do damage to multiple units at a time.   - **Big Papa (5 Res)**: This is a slow moving unit, but it has a lot of health and when it looks in a direction it can do damage to multiple units at a time.
   - **Wisps (7 Res)**: This unit is created by tribes that have won the space race. This unit can travel at the speed of light (an event window) and also does massive damage.   - **Wisps (7 Res)**: This unit is created by tribes that have won the space race. This unit can travel at the speed of light (an event window) and also does massive damage.
 +
 +==== Element attributes ====
 +These are the bit fields that the above elements contain.
 +
 +  * Health
 +  * Damage
 +  * Move radius
 +
 +...Possibly more? Need to weigh between complexity and the meaning behind the attributes.
 +
 +===== Goals ===== 
 +  * Provide a //generic enough// tribal framework for the MFM. 
 +  * Create a model that is flexible enough to represent different kind of societies and creatures. **(may be too difficult)**
 +  * Simulate Res as a contested resource where tribes that control it have an advantage. 
  
 ===== Obstacles and lingering questions ===== ===== Obstacles and lingering questions =====
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   * Should units other than the Base use Res?   * Should units other than the Base use Res?
   * **What kind of U-shaped curve can we get?**   * **What kind of U-shaped curve can we get?**
- 
  
people/lucas_nunno/project/introduction.1410370671.txt.gz · Last modified: 2014/09/10 17:37 by lnunno