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people:david_ringo:project_ideas [2017/09/13 01:06] – created davidringopeople:david_ringo:project_ideas [2017/09/20 03:36] (current) – Add the Garden idea davidringo
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-placeholder+===== Blue Sky Project Ideas ===== 
 + 
 +=== Radiation-hardened 2D Pong === 
 + 
 +//Name shamelessly derived from 
 +[[https://github.com/mame/radiation-hardened-quine|this monstrosity]].// 
 + 
 +This idea is described in a series of successive approximations of the final goal. 
 + 
 +== First Approximation - A Bouncing Ball == 
 + 
 +The first approximation of this idea is simple, zero-player (zero-AI) Pong, with 
 +a single ''Ball'' atom, and immovable ''Paddle'' atoms along all edges of the 
 +MFM universe.  The ''Ball'' would move in a consistent direction (if not at a 
 +constant rate) and rebound off the ''Paddle'' atoms. 
 + 
 +== Second Approximation - Message-passing Board Substrate == 
 + 
 +The next step would be a large one, implementing a message-passing substrate 
 +''Board'' type that could broadcast information about the state of the ''Ball'' 
 +that ''Paddle''s can (eventually) respond to.  Taking a page from 
 +[[people:joaquin|joaquin]]'s Ant model, the ''Ball'' would likely be the 
 +(movable) center of the universe, and ''Paddle''s would receive relative offsets 
 +and maybe a movement vector. 
 + 
 +== Third Approximation - Robust, Multi-cellular Ball == 
 + 
 +With robustness being a primary goal of the MFM architecture and the 
 +accompanying philosophy, simply creating a Pong-like "game" does not make for a 
 +very interesting project.  This phase would add robustness to the ''Ball'', 
 +hopefully taking on some multi-cellular form.  Ideally it would retain some 
 +ball-like shape, and be tolerant to bit-flips and partial population-loss.  The 
 +board may play an integral role in achieving this, being a source of data 
 +redundancy. 
 + 
 +== Final Approximation - Autonomous Paddles == 
 + 
 +At this stage, the ''Paddle'' walls will be reduced in size to make the model 
 +looks something like real Pong.  Ideally, they will also be fault-tolerant 
 +(self-replicating, in some way) but also resource-bounded (''Res''?) to 
 +discourage overgrowth into impermeable walls. 
 + 
 +== Stretch Goal: Human Input == 
 + 
 +I have no idea how feasible it would be to bind keyboard events into the MFM. 
 +If this would involve significant C++ hackery, I suspect it's beyond my 
 +abilities. I need to do research here. 
 + 
 + 
 +=== Bignum Arithmetic === 
 + 
 +After [[people:divs115|Sridivya]]'s comments about the viability of the MFM for 
 +correctness-sensitive applications (e.g. a calculator), I thought it might be 
 +interesting to try to construct a system for arbitrary precision arithmetic with 
 +extremely high probability of correctness, roughly on par with the expectation 
 +of correctness in traditional computing paradigms. 
 + 
 +This idea feels at odds with the robust-first philosphy, but it seems like it 
 +would be worthwhile to show that robustness and correctness aren't mutually 
 +exclusive (or, in the event of failure, make no strong claims). 
 + 
 + 
 +=== Wall-less Garden === 
 + 
 +The "Wall-less"-ness here refers to the fact that the MFM is indefinitely 
 +scalable in theory.  This idea was born during the makeshift class exercise on 
 +Monday, Sept 18, where we tried to create a ''Leaf'' Element that would grow in 
 +response to ''Ray''s projected by a ''Sun''
 + 
 +This idea could be expanded to produce several different plant types (perhaps 
 +encoding some notion of inter-species germination) that depend on a finite set 
 +of resources (energy from the sun, water, nutrients from the soil).  It could be 
 +fun to try to grow a garden, of sorts.  There's lots of room for growth here, in 
 +the form of variety of plants each potentially composed of smaller elements, and 
 +in the environment necessary to encourage "organic" behavior. 
 + 
 +Something that would need to be answered soon is: "Is this a side-on or top-down 
 +view?"  I'm tempted to have something top-down, since that permits growth of 
 +tall, sun-hogging plants, and shorter plants that thrive without the sun'
 +energy. 
 + 
 +This project idea seems to fall more in the "Art" side of things, serving no 
 +practical purpose that I can think of other than to watch something pretty (or 
 +not) emerge. 
people/david_ringo/project_ideas.1505264804.txt.gz · Last modified: 2017/09/13 01:06 by davidringo