papers:ezra_stallings
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papers:ezra_stallings [2014/10/16 17:50] – [Abstract] vyross | papers:ezra_stallings [2014/12/01 21:45] (current) – vyross | ||
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- | ====== Finding | + | ====== |
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- | ===== Abstract ===== | + | |
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- | In the Movable Feast Machine (MFM), a simulated architecture for an infinite computer, we have to contend with a highly limited scope of memory and random asynchronous execution, which complicates search algorithms and data structures. | + | |
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- | We took on the problem of finding other elements in a sparsely populated system using an active sensing system, in which we have a " | + | |
- | ===== Conclusion ===== | + | |
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- | This method for pathfinding works well for sparse structures, demonstrating both an ability for the concept to work with a clear goal in the context of a more complex system (the conflict) and an ideal density level for the system to allow pathfinding to work well. If the machine is too sparsely populated, it can take scouts far too long to find their adversaries, | + |
papers/ezra_stallings.1413481801.txt.gz · Last modified: 2014/10/16 17:50 by vyross