coursework:2014f:moshe_sipper
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coursework:2014f:moshe_sipper [2014/11/02 00:43] – lnunno | coursework:2014f:moshe_sipper [2014/11/03 20:00] (current) – lnunno | ||
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Dr. Sipper won the 2015 IEEE CIS Outstanding Transactions on Computational Intelligence and AI in Games (TCIAIG) Paper award, the 2008 BGU Toronto Prize for Academic Excellence in Research, the 1999 EPFL Latsis Prize, and six HUMIE Awards — Human-Competitive Results Produced by Genetic and Evolutionary Computation (Gold, 2013; Gold, 2011; Bronze, 2009; Bronze, 2008; Silver, 2007; Bronze, 2005). | Dr. Sipper won the 2015 IEEE CIS Outstanding Transactions on Computational Intelligence and AI in Games (TCIAIG) Paper award, the 2008 BGU Toronto Prize for Academic Excellence in Research, the 1999 EPFL Latsis Prize, and six HUMIE Awards — Human-Competitive Results Produced by Genetic and Evolutionary Computation (Gold, 2013; Gold, 2011; Bronze, 2009; Bronze, 2008; Silver, 2007; Bronze, 2005). | ||
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As you can see, he's a very busy guy... | As you can see, he's a very busy guy... | ||
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===== Work in Evolutionary Computation ===== | ===== Work in Evolutionary Computation ===== | ||
Dr. Sipper is interested in using evolutionary algorithms to software development and games. In his book [[http:// | Dr. Sipper is interested in using evolutionary algorithms to software development and games. In his book [[http:// | ||
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+ | ==== Evolution of Parallel Cellular Machines ==== | ||
+ | Sipper' | ||
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+ | * Asks: "can we mimic nature' | ||
+ | * Shows universal computation can be attained in cellular spaces. | ||
+ | * Explains how logic gates, wires, signals, clock, and memory can all be embedded in CAs. In chapter 2 of the book, a pretty interesting read. | ||
+ | * Explores the coevolution of cellular computation. | ||
+ | * Shows the Firefly machine which is an online autonomous " | ||
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+ | {{ : | ||
==== Darwinian Software Engineering ==== | ==== Darwinian Software Engineering ==== | ||
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He uses a combination of genetic algorithms with heuristics to build programs that are capable of competing against humans in a variety of games. | He uses a combination of genetic algorithms with heuristics to build programs that are capable of competing against humans in a variety of games. | ||
- | His research group has developed a custom IDA* algorithm which utilizes heuristics to search the solution space of games. Much of the research done by Sipper takes the form of developing heuristics for common games and implementing genetic algorithms to mutate these heuristics. | + | His research group has developed a custom |
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+ | Sipper takes pride in creating GP players that beat other top algorithms and players. Some of his achievements in games include: | ||
+ | * Has the #1 FreeCell solver on freecell.net | ||
+ | * Evolved a mate-in-n Chess engine that beats the " | ||
+ | * Evolved a Backgammon player that is "able to beat all previous machine learning-created players." | ||
=== Rush Hour === | === Rush Hour === | ||
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{{ : | {{ : | ||
===== Work in Fiction ===== | ===== Work in Fiction ===== | ||
- | Interestingly, | + | Interestingly, |
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+ | It appears that his target audience is young adults and his writing style is light science fiction, not necessarily rooted in hard science with the presence of wolf-men and aliens from other worlds making a regular appearance. | ||
Xor: The Shape of Darkness is his most popular and well received book (according to Goodreads). | Xor: The Shape of Darkness is his most popular and well received book (according to Goodreads). | ||
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* [[http:// | * [[http:// | ||
* [[https:// | * [[https:// | ||
+ | * [[http:// |
coursework/2014f/moshe_sipper.1414889001.txt.gz · Last modified: 2014/11/02 00:43 by lnunno