coursework:2014f:moshe_sipper
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Dr. Sipper has published over 160 scientific publications including three research-related books: Evolved to Win, Machine Nature: The Coming Age of Bio-Inspired Computing, and Evolution of Parallel Cellular Machines: The Cellular Programming Approach. | Dr. Sipper has published over 160 scientific publications including three research-related books: Evolved to Win, Machine Nature: The Coming Age of Bio-Inspired Computing, and Evolution of Parallel Cellular Machines: The Cellular Programming Approach. | ||
- | Dr. Sipper won the 2015 IEEE CIS Outstanding TCIAIG Paper award, the 2008 BGU Toronto Prize for Academic Excellence in Research, the 1999 EPFL Latsis Prize, and six HUMIE Awards — Human-Competitive Results Produced by Genetic and Evolutionary Computation (Gold, 2013; Gold, 2011; Bronze, 2009; Bronze, 2008; Silver, 2007; Bronze, 2005). | + | Dr. Sipper won the 2015 IEEE CIS Outstanding |
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As you can see, he's a very busy guy... | As you can see, he's a very busy guy... | ||
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===== Work in Evolutionary Computation ===== | ===== Work in Evolutionary Computation ===== | ||
Dr. Sipper is interested in using evolutionary algorithms to software development and games. In his book [[http:// | Dr. Sipper is interested in using evolutionary algorithms to software development and games. In his book [[http:// | ||
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+ | ==== Evolution of Parallel Cellular Machines ==== | ||
+ | Sipper' | ||
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+ | * Asks: "can we mimic nature' | ||
+ | * Shows universal computation can be attained in cellular spaces. | ||
+ | * Explains how logic gates, wires, signals, clock, and memory can all be embedded in CAs. In chapter 2 of the book, a pretty interesting read. | ||
+ | * Explores the coevolution of cellular computation. | ||
+ | * Shows the Firefly machine which is an online autonomous " | ||
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+ | {{ : | ||
==== Darwinian Software Engineering ==== | ==== Darwinian Software Engineering ==== | ||
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Dr. Sipper has been active in applying evolutionary computation to games since 2005. It appears that this is his true passion. He has 25 publications (his most in a particular field) in the area of games and it is featured heavily on his personal site. | Dr. Sipper has been active in applying evolutionary computation to games since 2005. It appears that this is his true passion. He has 25 publications (his most in a particular field) in the area of games and it is featured heavily on his personal site. | ||
- | He uses a combination of genetic algorithms with heuristics to build programs that are capable of competing against humans in a variety of games. | + | He uses a combination of genetic algorithms with heuristics to build programs that are capable of competing against humans in a variety of games. |
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+ | His research group has developed a custom [[http:// | ||
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+ | Sipper takes pride in creating GP players that beat other top algorithms and players. Some of his achievements in games include: | ||
+ | * Has the #1 FreeCell solver on freecell.net | ||
+ | * Evolved a mate-in-n Chess engine that beats the " | ||
+ | * Evolved a Backgammon player that is "able to beat all previous machine learning-created players." | ||
=== Rush Hour === | === Rush Hour === | ||
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{{: | {{: | ||
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+ | {{ : | ||
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+ | Some of the heuristics include: | ||
+ | * Goal distance. | ||
+ | * Number of cars blocking the goal. | ||
+ | * How many cars are freed by a given move. | ||
+ | * How difficult the problem is. | ||
+ | * If a move places a car where no other cars can reach. | ||
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+ | The genetic algorithm evolves //when// to apply a certain heuristic. The genome consists of a set of policies. Genetic algorithms were also used to evolve more difficult puzzles when the algorithm was able to solve 6x6 puzzles easily. | ||
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+ | {{ : | ||
===== Work in Fiction ===== | ===== Work in Fiction ===== | ||
- | Interestingly, | + | Interestingly, |
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+ | It appears that his target audience is young adults and his writing style is light science fiction, not necessarily rooted in hard science with the presence of wolf-men and aliens from other worlds making a regular appearance. | ||
Xor: The Shape of Darkness is his most popular and well received book (according to Goodreads). | Xor: The Shape of Darkness is his most popular and well received book (according to Goodreads). | ||
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* [[http:// | * [[http:// | ||
* [[https:// | * [[https:// | ||
+ | * [[http:// |
coursework/2014f/moshe_sipper.1414605164.txt.gz · Last modified: 2014/10/29 17:52 by lnunno