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Thanks to some old guy who doesn't sleep, I was able to implement an elegant solution for an inversion of the C2D x and y. The following was sent to me by Dr. Ackley:
C2D offset = someFunction();
C2D opposite = -offset;
So, when a scout hits another neuron, or a Myelin sheath, it will immediately invert direction to report that information back to the neuron.
What's a good way to determine how much information I should hold in a single neuron? There is 91 bits in our atom, which means 2^(91) (or something like that) possible combinations of bits in our memory. What if we don't need that much? How do we determine a re-structuring if we find out we need more than we've engineered for?
— Demitri D Maestas 2017/09/30 00:08
What is the “best” way to work with coordinates? More specifically, what is the best way to work with getting a direction opposite to you in a robust way? Let's say I'm moving in (1,1) each step. How can I determine that I should be going (-1,-1) If I want to switch directions? I can think of some solutions, but they are not very elegant.
— Demitri D Maestas 2017/09/29 03:59