User Tools

Site Tools


people:chris_symonds
Starting TLS failed

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
people:chris_symonds [2014/10/04 16:56]
csymonds [News]
people:chris_symonds [2014/12/05 20:32] (current)
csymonds [News]
Line 5: Line 5:
 ===== News ===== ===== News =====
  
-===04-Oct-2014 04:40:31PM-0600=== +===05-Dec-2014 03:09:49PM-0700===
-This week, I'm lumping my updates into one post.+
  
-==Researcher Presentation== +[[:​people:​chris_symonds:​project_submission|Final Project Page]] has been posted.
-I finished up my researcher presentation on Tom Ray last Monday after class. I'm glad I picked him, he's had a fascinating career, and I'm looking forward to telling everyone about him.+
  
-==Project== +===15-Nov-2014 01:​09:​07PM-0700=== 
-I wrote an abstract and expected outcome a few days ago, and I was sure to use as many $2 words as I could to make it sound good. However, I've already blown my expected outcome out of the water because...+Okso here's where I'm at:
  
-==Paralta== +After a conversation with Prof. Ackley, ​it was concluded ​that my model needed a lot of simplificationSo back to the drawing board I wentand implemented ​the changes he suggested. That done, and several wasted simulation runs later during which I realized I had some implementation errors in my model, I've gone back to running simulations. Nowinstead of varying ​the amount of resources on the board, I am varying the threshold by which the Sytizens will engage in their genetic behavior. Parochials now have a single behavior. ​Altruists ​have another. ThusPAs will engage in bothPNAs and NPAs will engage in one or the otherand NPNAs will engage in neither. Both genetic behaviors are tied to an energy thresholdbelow which they will not fire. For exampleif set to 20, no Sytizen with less than 20 energy will share with or attack another Sytizen. This threshold is now what I am adjusting over runs. And holy crap, __I think I have a U-shaped curve__.
-So it turns out that the hunch was correct ​that the gridlock of elements that kept occurring in my simulation runs were made up of predominently the same categoryIn fact it essentially entirely one categorybut not the Non-ParochialNon-Altruists as I'd suspectand no not the Parochial ​Altruists, ​eitherIt is, to my surpriseentirely the Parochial Non-Altruists (the ones who steal from outgroupsat potential cost to themselves.)+
  
-{{ :​people:​nation_in_gridlock.png?​nolink&​500 |Bunch of thieven'​ brigands}}+The bad news is, this has placed me very much behind. Now, my model description must be redone. My figure 1 redone. And I have many more lengthy runs to do before I can produce graphs 1 and 2. The bright side is that I am pretty much working solely on this over the weekend, but I wonder if that will be enough time...
  
-After looking at their behavior, I suppose ​understand why; the consequences of failure aren't too bad. So in the grand scheme of abilities, they have a much smaller chance of dying than the others, so I need to nerf their advantage a little bit. However, I feel that I am arbitrarily doing this, and need to figure out some way of making the behavior a realistic one, even if it confers a greater advantage. However, at this point one is as realistic as the other, so I suppose I will just attempt adjustments until I am at least no longer getting gridlock.+===08-Nov-2014 10:​05:​54AM-0700=== 
 +I completely forgot to make an update last weekso guess I'll lump it in with this weeks, and attempt ​to keep it concise.
  
-===28-Sep-2014 01:​07:​25PM-0600=== +   ​* ​I've completed 20 simulation runs of Paralta; 4 levels of increasing scarcity with 5 runs each. The results are not terribly exciting or interesting. I see PAs generally dominating across the board. What makes this somewhat dismaying is that the groups tend to have very little contact and interaction,​ particularly in the more scarce environments and the behavior and fitness of a PA is rooted in his interactions with outgroups. So I don't even know what this result means other than the likely root being an inherent flaw in my model.  
-Amazing: ​make an off-hand comment about how I'm a loser who doesn'​t ​know how to debug and not 4 hours later, a tutorial gets posted on logging ​and debuggingIT'S LIKE MAGIC!+    
 +   * Regardless, I've done a write up of my model for presentation in next class. It's fairly bullet-happy, and I'​m ​not sure that's an appropriate thing for research paper, as I don'​t ​remember reading any with this many bullets. I guess the class will judge. 
 +    
 +   * I'm pretty sure I have the worst Figure 1 ever. Even having put my paper into IEEE format will not make this figure 1 look respectable. It's a train wreck. 
 +    
 +All in allthe outlook is iffy. On the bright side, were I to do project like this again, I would be much more comfortable in knowing the kinds of bumps to expect, ​and a better sense of where the pitfalls lieThat's a good thing.
  
-Today's impediment is that do not have a million dollars...+===26-Oct-2014 09:​30:​47PM-0600=== 
 +I've been working sporadically over the week, so I'm just going to compile everything into one update for the week:
  
-Worth a shot. Anyway, ​I'​ve ​implemented the genetically-specific behavior of my Sytizens, ​and thanks to the magic of LOG.Debug I've ironed out some (not all) kinks in my element. I need to be able to incorporate some randomness ​into the creation ​of the element, specifically in GetDefaultAtom function. I have an sos in to Trent on the best way to get nicely seeded prng in that function.+Graphing: ​I'​ve ​installed gnuplot on my usb-untu and wrote a bash script that will convert ​my data files into nice graphs that do a great job of telling ​the tale of a simulation at a glance.
  
-Next up: Implement breeding. Now where is the Barry White function...+The bad news is, this has exposed all the horrible things wrong with my Element_SytizenAfter doing several runs of of a single team only and seeing a predominance of one kind of classification,​ I concluded something must be wrong in the implementationAfter going through the code, there were not only issues with genetic behavior, but with breeding and movement as wellAfter some refactoring of the broken stuff, I tried to take Professor Ackley'​s advice and simplify the genetic behavior as much as possible. The following behavior algorithms are now in effect:
  
-===27-Sep-2014 09:​51:​34PM-0600=== +Parochial AltruistsAttack outgroup with 0.5 chance of success, no longer get energy for this, but opponent still dies. On failure, 0.5 chance of dying from the attempt.
-Stellar programming achievements today:+
  
-   * Managed to get my Sytizens to take full account ​of their surroundings +Parochial Non-Altruists:​ 0.5 chance ​of stealing 1 RES worth of energy from outgroup. The PNA does not get to keep this energy if successful. On failure: ​0.5 chance of losing 1 RES worth of energy.
-   * Managed to get them moving in a direction biased towards food (I think) +
-   * That's pretty much it +
-   * Oh, at one point I realized I was adding negative integers into an unsigned int variable +
-   * Ah yes, and at one point I tried to divide by 0+
  
-So, not much progress today. I still have tomorrow, ​and the rest of what I need is essentially variations on things I've since figured outso I'm hoping for a faster pace tomorrow.+NP-A: If NPA energy is over a threshold ​and a friendly has less energy than the energy surplus over that thresholdthe NPA will give the friendly 1 RES worth of energy.
  
-Impediments:+NPNAStill just dancing.
  
-   * I'm concerened that even without conflictmy Sytizens tend to die very quickly now matter how kind I am or how much RES I have floating around. Sometimes it seems these things die surrounded by foodso I'm not sure what's going on there. +Thisalong with some adjustments ​to global parameters (Increased breeding range to 4, RES pickup range to 2Strike range to 2Mutation odds to 1 in 250) the simulation runs now resemble something closer to sanity. Instead ​of looking like fish and sharks with swarms of colors chasing each other around ​the map, it now looks something more like Frobworld, ​with diffused dots chasing ​RES around the map and occassionally getting into scuffles with an outgroupRuns with a single team now show more balance in categories (with the exception ​of NP-As which still tank fairly quicklybut at least appear on the board now.)
-   * I'm hesitant ​to have these guys gang up in any wayas that will likely be their death warrant given how quickly they can run out of energy ​and DREGs are slow to replace it unless I just saturate ​the map with RES. +
-   * Without being able to do any kind of debuggingI'm flying blind here.+
  
 +{{:​people:​chris_symonds:​res200b1_09.png?​direct&​300|}}
  
-===27-Sep-2014 10:​16:​04AM-0600=== +Here'​s ​an example ​run with 1 team onlyRES produced ​at 1 in 200
-Forgot to update last night, so this is last night'​s ​update: Managed to get the good Sytizens of Paralta walking around and eating res and dying when they run out of gas. This was no small endeavorand there were more than one "​Aha"​ moments when I finally understood how some basic mechanisms of MFM work (like realizing that I have to keep re-writing the active Sytizen to the window if I want the new state to take effect, even if the Sytizen does not move). My poor wife had to endure me shouting at my Sytizens all night "Why won't you die?! I want you to die!" She looks at me funny now.+
  
-{{ :​people:​chris_symonds:​dyingsytizens.png?nolink&500 |Yes...yes...die my little pretties...die!}}+{{:​people:​chris_symonds:​team_one_graph_01.png?direct&300|}} 
 +{{:​people:​chris_symonds:​team_two_graph_01.png?​direct&​300|}}
  
-Today, I'll be forging ahead to get as many interesting behaviors as I can out of them before demo on Monday.+And here's one with 2 teams, RES produced at 1 in 200.
  
-===21-Sep-2014 08:​29:​11PM-0600=== +think I'm in good shape, and so am now cautiously transitioning to my science hat.
-Tutorial done. Element_Sytizen draft is done. Didn't get to push ahead on research of Tom Ray as I'd hoped. Getting Ubuntu/MFM working at home was much more of an endeavor than I'd fooled myself into believing. I guess there'​s always next week. Until there isn't.+
  
-===20-Sep-2014 02:15:22PM-0600=== +===22-Oct-2014 08:54:16PM-0600=== 
-Just celebratory news update: as of the timestamp ​finally have the mfm built and running on an ubuntu partition at home(MFM is painfully slow, however, at ~25AER) Now to figure out emacs and do the tutorial.+Finished reading Maley'​s paper in preparation for my defense next class. Having never defended ​paper in this manner before, ​I'm not sure what to expectMy brother'​s recommendation ​is to put my back to the cornerdrop the paper at my feet, and swing my arms around wildly, all while making extremely loud bird calls to confuse would-be attackers. So between that and carefully studying ​the paper, I should hopefully be able to put up a good defense.
  
-===19-Sep-2014 07:​46:​22PM-0600=== 
-I'm a little behind on my news, but since last update, I've settled on a project and will move ahead with a study of parochial altruism and the evolution thereof with the hopes of pinning down a good fitness behavior that a robust program might engage in to ensure suitability in a resource-competitive environment. My presentation and the ensuing discussion helped reveal some potential pitfalls I might encounter like my approach to reproduction,​ as well as some great improvement ideas in having PA elements rove around in bands. 
  
-Today I had a great primer in developing for the MFM via Trent'​s boot campI think I've got my work cut out for me and it's a good thing that I only have essentially one element to develop.+[[people:​chris_symonds:​news_archive|News Archive...]]
  
-This evening I am going to attempt getting a usb drive set up with Ubuntu to be able to boot from it.+=====Project=====
  
-This weekend I will be working on the Element_Creg tutorial and flesh out my element.+[[:​people:​chris_symonds:​project_submission|Project Submission Page]]
  
-===07-Sep-2014 04:27:05PM-0600=== +Final Presentation: 
-Still playing catch-up from 5 days out of townToo early to feel like I'm drowningPerused the options for ALife researchers and chose DrThomas RayHe seems really interesting;​ especially with lines like "My current researchThe diverse set of psychoactive drugs collectively represents a rich set of tools for probing the chemical architecture of the human mind." I read that one sentence and said "Sold." +   ​*[[http://​cs.unm.edu/​~csymonds/​CS591/​Presentation.pptx|.pptx]] 
-I've found no additional time to get into the labs at school and play with the fishesI guess I'm left floundering at 80kAEPS.+   *[[http://​cs.unm.edu/​~csymonds/​CS591/​20141122031816.mp4|.mp4]] 
 +   ​*[[http://cs.unm.edu/​~csymonds/​CS591/​Presentation.odp|.odp]] 
 +   *[[http://​cs.unm.edu/​~csymonds/​CS591/​Presentation.pdf|.pdf]]
  
-===27-Aug-2014 10:17:54PM-0600=== +{{:people:chris_symonds:paralta_paper.pdf|Paper Draft}}
-Read Professor Ackley'​s paper [[http://​www.cs.unm.edu/​~melaniem/​courses/​CAS09_files/​chap5.pdf|Altruism in the Evolution of Communication]]. Was relieved to discover that it was a different angle of altruism than I was thinking of. However, am still considering what lessons might be carried over to a study of a population of individuals sharing resources in varying degrees of altruism. Also, attempted to get MFM running through a putty session which was laughably unsuccessful. ​+
  
-===27-Aug-2014 04:06:33PM-0600=== +[[people:chris_symonds:graphs|Graphs ​and Data]]
-Spent some time with Ezra in the CS lab playing with the fish and sharks. Best results so far only made it to 80 kAEPS. Have not hit on a stable solution yet. Strongly considering changing my research topic, but haven'​t hit on any bright ideas yet. Trying to think outside the box, but I'm not even really sure what the box looks like... ​+
  
-===8/​20=== +[[people:​chris_symonds:​model|Model Description and Figure 1]]
-Today I made a people ​page for myself. +
-=====Project=====+
  
-[[people:​chris_symonds:​project|The Evolution of Parochial Altruism in Scarcity Systems]]+[[people:​chris_symonds:​preliminary_results|Preliminary Results]] 
 + 
 +[[people:​chris_symonds:​abstract_outcome|Abstract and Expected Outcome]]
  
 [[people:​chris_symonds:​Element_Sytizen|Specifications for Element_Sytizen]] [[people:​chris_symonds:​Element_Sytizen|Specifications for Element_Sytizen]]
  
-[[people:​chris_symonds:​abstract_outcome|Abstract and Expected Outcome]]+[[people:​chris_symonds:​project|The Evolution of Parochial Altruism in Scarcity Systems]]
 =====Profile on Dr. Thomas Ray===== =====Profile on Dr. Thomas Ray=====
  
people/chris_symonds.1412463412.txt.gz · Last modified: 2014/10/04 16:56 by csymonds